Premium Live Betting

GENERAL RULES FOR PREMIUM LIVE BETTING PRODUCT

**** ANY USE OF BOTS FOR PLACING WAGERS WILL RESULT IN IMMEDIATE TERMINATION OF ACCESS TO THIS PLATFORM AND ALL WAGERS VOIDED ****

OFFERING: Lines are offered at the office's discretion. We do not guarantee a line at any point in the game. All Live Betting wagers are to be placed exclusively online. Live In-Play lines are offered for nationally televised games on selected sports.

PLACING A BET

  1. Choose a Sport from the sports navigation menu.
  2. Choose a Match from the menu of games.
  3. Select your market.
  4. Click the price you wish to take which adds the selection to your betslip.
  5. Enter your stake amount.
  6. If your selection is correct, select Place Bet.
  7. If your bet was accepted, you will see the green message ** TICKET ACCEPTED ** displayed, then please check your pending bets to confirm your play has been accepted. It is the player’s responsibility to verify the accuracy of the wager recorded.

SCORE BOARD: Although we make every effort to ensure all Live In-Play information displayed is correct, information (such as score and time of game and other) is intended to be used as a guide and we assume no liability in the event that any information is incorrect.

PAST-POST: If it has been proven that a bet was placed after the outcome of an event is known or after the selected participant or team has gained a material advantage (e.g. a score, etc) open and settled bets in question will be cancelled.

LINE ERRORS: In the event where an obvious error has been identified all bets with that error will be cancelled. In the event that the format of a match differs from our implied information, we reserve the right to void any wagers.

GRADING: We always try to settle bets as quickly as possible. For some events, official confirmation of the result is necessary before settlement takes place, which may cause a slight delay. We aim to settle all bets within an hour of the event finishing and In-Play bets during the event, where the result is available. If the outcome of a market cannot be verified officially, we reserve the right to delay the settlement until official confirmation is obtained. In the event of an incorrect settlement of markets, we reserve the right to bets are correct. Once bets have been placed and their acceptance confirmed they may not be cancelled.

DEAD HEAT RULE OUTRIGHT MARKETS: A dead-heat is where two or more participants finish the event in a tied position; any bets on these participants are settled according to dead-heat rules. For example, if three participants contest first position in an event, all bets placed on any of the three participants are settled as winners at a third of the stake at the full odds quoted.

 

 

AMERICAN FOOTBALL

 

  1. In-Play Game Bets/In-Play Half Bets/In-Play Quarter Bets INCLUDE Overtime Unless Stated Otherwise.
  2. The game or relevant quarter/half must be completed for bets to have action, unless settlement of bets is already determined.
  3. For settlement purposes: - A DRIVE in football is defined as the series of plays when the offense has the football, until it punts, scores or the other team gains possession of the ball. Bets are VOID in the event of an incomplete drive. If a team kicks off and the receiving team fumbles, that does NOT constitute a Drive.
  4. Half bets (2nd half will include any points scored in Overtime if played unless otherwise stated) Quarter bets (4th quarter will include any points scored in Overtime if played unless otherwise stated).
  5. Double Result - Excludes overtime if played.
  6. For Team to make Next Score and Next Scoring Play markets, in the event of no score (specific to the order of Score quoted) bets will be void.
  7. Two (2) Unanswered Scores in Quarter/Team to Make Next Score/Next Scoring Play - PATs do not count as scores.
  8. Result of Current Drive - Excludes overtime if played. If Team A has the ball and fumble, and the ball is recovered by Team B, who then fumble it back to Team A; the outcome will be settled as Turnover, due to possession changing hands twice. Turnover on Downs (failed 4th Down attempt) will be settled as turnover. If a punt is fumbled by the receiving team and recovered by the kicking team bets will be settled as punt and a new drive market will be offered.
  9. Bets are void in the event of an incomplete drive.
  10. Make 1st Down on Current Drive - The Yes option is determined by achieving a new set of downs, either by Run, Pass (this includes if a TD is scored as a result) or Automatic 1st Down Penalty. Safety, and Field Goal will be settled as No (irrespective of Field Goal being made or not). Replayed Downs due to non-Automatic Penalties, e.g offside, encroachment, delay of game, Illegal substitution, excessive timeout(s), incidental grasp of facemask, neutral zone infraction, running into the kicker or more than 11 players on the field at the snap, do not count, unless committed with 5 yards or less to go.

 

BASEBALL


4½ Innings Rule

  1. Money Line - There must be at least 5 full innings of play unless the team batting second is leading after 4½ innings, for bets to stand. If the game is called, or suspended, after this point of the game is reached, then the winner is determined by the score after the last full inning (unless the team batting second scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called). Please note that suspended games do not carry over (with the exception of MLB play-off games - see specific rule).

    However, in the event of a Mercy Rule being called, all bets will stand on the score at the time.

8½ Innings Rule

  1. Total and Run Line betting - The game must go at least 9 full innings (or 8½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over (with the exception of MLB play-off games - For any suspended MLB playoff game that resumes within 72 hours of the suspension, all bets will stand and be settled after the completion of the game. If the game is not completed within 72 hours following the time of suspension, then all bets will be void unless settlement of bets is already determined.

6½ Innings Rule

  1. Total and Run Line betting (for 7 innings games) - The game must go at least 7 full innings (or 6½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over.
  2. Settlement of Wagers: Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement in the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
  3. Where Mercy Rule is applied, all bets will stand on score at the time.
  4. All games must start on the scheduled date (local time) for bets to have action. If a game has been postponed or cancelled before its due start time, then all bets are deemed no action.
  5. Non-MLB Baseball (including Minor League Baseball) - No listed pitchers and all bets are action regardless of who pitches for each team. 8½ innings rule applies although in the event of a Mercy Rule being called, all bets will stand on the score at the time. For 7 innings games played as part of a doubleheader the 6½ inning rule will apply.
  6. In 2-Way Markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
  7. All bets are action regardless of pitching changes. Extra innings count, unless stated otherwise.
  8. Money Line - Subject to 4½ innings rule.
  9. Run Line/Alternative Handicap - Subject to 8½ innings rule.
  10. Game Totals/Alternative Totals - Subject to 8 ½ innings rule EXCEPT where the game total has already gone over, (if game total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers) or where the natural conclusion of the game would have meant the outcome of the total quoted would be determined, e.g. MLB game is called, or suspended at 5-5, bets on Over 10 or 10.5 would be settled as winners, with bets on Under 10 or 10.5 being settled as losers, since any natural conclusion to the match would have at least 11 runs. Specifically, for MLB Spring Training matches settlement will be based on 9 innings only in instances when the natural conclusion rule could apply.
  11. Team Totals - Subject to 8 ½ innings rule EXCEPT where the team total has already gone over, (if team total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers).3-Way Handicap - Includes Handicap Tie price. Extra innings count. Subject to 8½ innings rule.
  12. 3-Way Handicap - Includes Handicap Tie price. Extra innings count. Subject to 8½ innings rule.
  13. To Go to Extra Innings - The end of the 9th inning must be complete for bets to have action. If the score is tied after 9 innings, then this market will be settled as “YES” even if the extra innings are not played due to the game being called/suspended.
  14. To Win Inning (Current/Next) - Top and bottom of the specified inning must be completed unless the team batting second in the specified Inning is winning when game is called/suspended.
  15. Inning Run Line (Including Alternatives) - Top and bottom of the specified innings must be completed for bets to have action, unless the team batting second in the specified Inning has already covered the run line and cannot be overtaken.
  16. Inning Total (Including Alternatives) - Top and bottom of the specified innings must be completed for bets to have action, unless the Total quoted has already gone over at time the game is called/suspended.
  17. A Score in the Inning (Current/Next) - Top and bottom of the specified inning must be completed, unless settlement of bets is already determined.
  18. A Score in Half Inning/Hit in Half Inning (Current/Next) - Specified half inning (top or bottom) must be completed unless a run has already been scored/hit has already occurred when the game is called/suspended.
  19. Team to have Most Hits in the Inning (Current/Next) - Top and bottom of the specified inning must be completed for bets to have action, unless the team batting second in the specified inning has most hits when game is called/suspended.
  20. Total Hits in the Inning (Current/Next)/Total Runs in Inning (Current/Next) - Top and bottom of the specified inning must be completed unless settlement has already been determined.
  21. Leader After 'X' Innings - Top and bottom of the specified inning must be completed for bets to have action, unless team batting second leads and cannot be overtaken at time the game is called/suspended. In the event of a mercy rule being applied, any uncompleted innings leader markets, will be deemed to be won by match winner.
  22. Race to Markets/Team Totals/Total Hits - 8½ innings rule applies unless settlement of bets is already determined, or if the natural conclusion of the game would have meant the outcome of bets would be determined. Specifically, for MLB Spring Training matches settlement will be based on 9 innings only, in instances when the natural conclusion rule could apply.
  23. If a tied game is called or suspended and the natural conclusion of a game requires a winner, then bets on the relevant Race to quote will be made void. E.g. MLB game is called, or suspended at 3-3 after 10 innings, all bets on Race to 4 will be void. Race to 5/6/7 bets would be settled as Neither.
  24. Team to Score Next - In the event that the game is abandoned all markets on runs already scored will stand. Bets on the next run at time the game is called/suspended will be no action.
  25. Winning Margin - Subject to 8½ innings rule. Settlement includes extra innings for MLB; for non MLB where a game can end in a Tie, then that option is available. If an MLB game ends in a tie when a game is called/suspended bets will be void.
  26. Settlement of Wagers Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
     

BASKETBALL
 

  1. In-Play GAME Bets INCLUDE Overtime.
  2. If a game is postponed or cancelled after the start there must be 5 minutes or less of scheduled game time left for bets to have action.
  3. In-Play Half Bets INCLUDE Overtime.
  4. The first half must be completed for first half bets to stand. If a game is postponed or cancelled after the start, for game and second half bets there must be 5 minutes or less remaining for bets to have action, unless settlement of bets is already determined.
  5. In-Play Quarter Bets INCLUDE Overtime.
  6. The quarter must be completed for bets to have action, unless settlement of bets is already determined.
  7. Settlement of Wagers - Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
     

BOXING
 

  1. Fight Winner 3-Way - Includes quote for the draw.
  2. Draw-No-Bet - In the event of a draw all bets will be void and stakes returned, this includes a fight which ends in a Majority Draw.
  3. Fight Winner 2-Way - Offered for fights where no draw is possible e.g. Prizefighter.
  4. Fight Outcome 5-Way - Refer to pre-game fight outcome.
  5. Fight Outcome 4-Way - Offered for fights where no draw is possible e.g. Prizefighter.
  6. Total Rounds 2-Way - Full round quotes are used. The Round in which the fight ends will be used for settlement purposes. In the event of a fighter retiring on his stool between Rounds e.g. 9 and 10, it will count as Round 9 for settlement purposes i.e. the last fully completed round.
  7. Round Groups/Round Betting - For settlement purposes betting on rounds or groups of rounds is determined on fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight, all bets will be settled as a win by Decision. In the event of a fighter retiring on his stool between Rounds e.g. 9 and 10, it will count as Round 9 for settlement purposes i.e. the last fully completed round. For fights where a draw is not possible e.g. Prizefighter, the Draw or Technical Draw is not quoted.
  8. To Go the Distance - For settlement purposes the official designated number of rounds must be fully completed for bets to be settled as Yes.
  9. Settlement of Wagers Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
     

CRICKET
 

  1. Batsman Runs (In-Play).
  2. Over/Under runs bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared.
  3. Test Matches and First Class Matches - Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.
  4. One Day Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
  5. Twenty20 Cup Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
  6. In-Play Runs in First 'X' Overs (including alternative quotes).
  7. If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
  8. If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
  9. In-Play Runs in First 'X' Overs (including alternative quotes).
  10. If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
  11. If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
  12. Settlement of Wagers Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
     

GOLF
 

  1. End of Round Leader Settlement is based on the tournament score at the end of the specified round. Dead-heat rules apply.
  2. Any Player Under/Over Par On Hole A player is deemed to have played once they have teed off. If a player withdraws after having teed off on a specified hole, their outcome will be treated as ‘Over Par’. In the event of one of the players not teeing off, bets on these markets will be void.
  3. Current/Next Hole Player Score. A player is deemed to have played once they have teed off. In the event of a player withdrawing after having teed off on a specified hole, bets will be settled as ‘Over Par’. If a player withdraws before teeing off on a given hole, bets on that hole will be void.
  4. 18 Hole - 2 and 3-Ball Betting Bets stand once all nominated players tee-off the first hole. If a round is abandoned, then bets on that round are void.
  5. Official tour site scores recorded on the day will count for settlement (subsequent disqualification after this time does not count).
  6. Bets on 2 or 3-balls will stand irrespective of whether the actual pairings/group may differ. For tournaments using the Stableford scoring system the highest points scorer during the round is deemed the winner. Non-runners - 2 and 3ball bets void. ***** In 2 and 3 ball betting where a price is not offered for the tie then bets will be void in the event of a tie. If a price is offered for a tie, this will govern settlement.
  7. For all other bets involving groups of more than 3 players together over 18 holes (e.g. 7-ball, 9- ball, etc) Dead-heat rules apply. Non-runner no-bet. Deductions in line with Rule 4 (Deductions) will apply.
  8. Settlement of Wagers Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
     

ICE HOCKEY
 

  1. 1.All Competitions/Matches (unless otherwise stated) - All Markets Pre-Game and In-Play.
  2. All bets include overtime/shootouts unless otherwise stated. In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team's score and the game total for settlement purposes. This does not apply to markets that exclude overtime/shootouts if played.
  3. In 2-Way Markets Push rules apply. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
  4. 3-Way markets are settled on the score at the end of regulation time, with the exception of When Will Game End which is a 3-Way market that includes overtime/shootouts.
  5. Team Totals Odd or Even - If your team doesn't score bets will be settled as Even.
  6. The following markets EXCLUDE overtime/shootouts for settlement purposes:

 

  • Asian Puck Line - All bets on the Asian Puck Line In-Play market are settled according to the score-line for the remainder of the game/period after the bet has been struck, e.g. any goals prior to the bet being placed are ignored for settlement purposes.
  • Asian Goal Line - For In-Play bets all goals are considered regardless of whether they are scored before or after the bet is placed.
  • Draw No Bet
  • Puck Line (3-Way)
  • Game Total (3-Way)
  • Double Chance (3-Way)
  • Result (Incl. Tie)
  • Team Totals (3-Way)
  • Race to Markets
  • Total/Team Goals Exactly
  • Team To Score First/Last
  • To Score Last in Regulation
  • Next Goal Scored
  • Who Will Win Most Periods.
  • Total/Home and Away Goals Scored
  • Period Betting
  • 10 Minute Markets In-Play
  • Highest Scoring Period
  • 1st Goalscorer
  • Last Goalscorer
  • Anytime Goalscorer (including In-Play)
  • To Score 2 / 3 or More Goals (including In-Play)
  • Team 1st / Last Goalscorer
  • To Score in 1st Period
  • Next Goalscorer In-Play
  • Team Next Goalscorer In-Play
  • To Score in 1st / 2nd / 3rd Period In-Play

 

 

 

  1. 1st / Next / Last / Anytime / Team 1st / Team Last / Team Next Goalscorer; Player To Score 2, 3 or More; To Score in 1st / 2nd / 3rd Period - Your player must be dressed/active for bets to stand (as per the official NHL Game Center). Any Other Scorer refers to any player not specifically listed. All dressed/active players will be considered runners for First, Next, Last and Anytime Goalscorer (including Team); Player to score 2, 3 or more betting, and To Score in 1st / 2nd / 3rd Period markets.
  2. Highest Scoring Period - If 2 or more periods have the same score Tie will be settled as the winner.
  3. Period Betting - The relevant period must be completed for bets to have action, unless the specific market outcome is already determined.
  4. 10 Minute Markets In-Play - The designated 10-minute match duration e.g. 31-40 minutes must be completed for bets to have action, unless the specific market outcome is already determined. For settlement purposes the 51-60 minute duration will not include overtime if played.
  5. For settlement purposes the following website and box score details will be used to determine settlement times:
     

 

  1. Matches Listed as Club Friendlies (Regulation Only) and International Friendlies (Regulation Only) - All Markets PreGame and In-Play. All bets will be settled based on the score at the end of regulation time and excluding overtime if played, unless otherwise stated below.

 

  • Game Totals Odd or Even - If there is no score all bets will be settled as Even.
  • Team Totals Odd or Even - If your team doesn't score bets will be settled as Even.

 

              The following markets include overtime/shootouts for settlement purposes.

  • To Win Match (including overtime/shootout)
  • To Lift Trophy
  • To Qualify
  • When Will Game End
  • Penalty Shootout Winner
  • Penalty Shootout Correct Score
     
  1. Settlement of Wagers: Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement or in the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
     

MOTOR RACING
 

FORMULA ONE RACING

 

  1. All race bets are settled on the official classification from the Federation Internationale de l'Automobile (FIA), the sport's governing body, at the time of the podium presentation.
  2. Match Betting/Group Betting - Two drivers or constructors may be paired/put in a group for betting purposes and prices offered on which of them will finish in a higher position in the Drivers/Constructors Championship standings, as specified by the FIA, and in accordance with their official rules. Minimum 16 races must take place for bets to stand.
  3. Qualification Markets - Official qualifying times as recorded by the FIA will be used for settlement. For Fastest Qualifier and Qualifying Session 3 Winning Car markets, times recorded in the third session only count. If for some reason the third session does not take place, we will settle on the official grid as formed by the FIA. Grid position penalties / subsequent disqualifications do not apply for settlement purposes. However, qualifying time penalties (as specified by the FIA) will. Drivers must start the first session of qualifying for bets to stand. For fastest in qualifying session 1 and 2, drivers must start the specified session of qualifying for bets to stand.
  4. Fastest in Practice Session One/Two/Three - Official lap times as recorded by the FIA will be used for settlement. Drivers must record a lap time in the specified session of practice for bets to stand.
  5. Finishing Position Markets - If both drivers fail to complete the race, then the driver completing the most laps will be deemed the winner. If both drivers retire on the same lap, then bets will be settled on the official classification at the time of podium presentation.
  6. Race Match Betting - Bets will be settled on the official classification at the time of podium presentation.
  7. Winning Car - All cars will be deemed as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.
  8. Fastest Lap - The official FIA result at the time of the podium presentation for the race will be used.
  9. Dual Forecast - Both drivers must finish in the first two in the race. Any other finishing position or retirement then the bet is a loser. Based on the result at the time of the podium presentation. Subsequent disqualifications do not affect bets. If a driver is not in position to start the formation lap bets involving that driver are void.
  10. Race Group Betting - The winner is the driver achieving the highest placing at the time of the podium presentation. If all drivers in the group fail to be classified, then the driver completing the most laps will be deemed the winner. If all drivers in the group fail to be classified and two or more drivers retired on the same lap, then dead-heat rules apply. Drivers are grouped together for betting purposes only. Non-runner no-bet deductions in line with Rule 4 (Deductions) will apply. Bets will be settled on the official FIA result at the time of the podium presentation.
  11. Leader After 1 Lap - For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after one classified race lap (formation lap not included). In the event of one lap not being fully completed all bets will be void. In the event that a race starts under safety car conditions, bets placed on this market will stand.
  12. Driver Handicap Matches - The result will be determined by the number of points accumulated for a specified race by the two named drivers after the handicap has been applied.
     

NASCAR/BUSCH RACING
 

  1. Outright Race Betting - The Field includes any driver who is not listed. Any drivers who do not qualify for the race will be deemed no action. The race must be run within one week of the scheduled off time for there to be action. The official NASCAR winner of the race shall be the winner of the race for wagering purposes (this includes all races which are halted prematurely for any reason).
  2. Race Props - Race props will be settled on official NASCAR results. E.g. cautions, caution laps, lead changes, number of leaders, winning car etc. If a race is shortened and no official results are posted then all bets will be deemed no action.
  3. For all markets, for customer’s ease, we will endeavor to grade all wagers at the conclusion of the race on the unofficial result. However, we reserve the right to alter any wagers which may be affected by the official results as displayed on Nascar.com.

SOCCER

 

  1. 90 Minutes Play - All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or golden goal. The exceptions to this rule are in relation to friendly matches, where all match markets will be settled based on the actual result when the game finishes (excluding any extra-time), irrespective of whether the full 90 minutes is played, and Beach Soccer where markets are specifically settled on 36 minutes play only. The only exception to the above abandoned rule match rule, is for all South American club matches where Full Time Result and Double Chance markets (IN PLAY) will be settled on the score of the abandonment providing the relevant league allows the result to stand.
  2. For matches listed specifically as Youth, for the purpose of reference, ‘’Youth’’ is a generic term we use for Soccer matches played between teams where the players are aged below 23 years old.
  3. Extra-Time In-Play Markets - Bets are settled on the official statistics for the extra-time period. Any goals or corners that were taken or scored during regulation time do not count.
  4. Matches Postponed, Brought Forward or Abandoned - Any match abandoned before the completion of 90 minutes’ play will be void except for those bets the outcome of which has already been determined at the time of abandonment. The market must be fully determined for bets to stand for example, first player to score or time of the first goal bets will stand provided a goal has been scored at the time of abandonment. The only exception to the above abandoned match rule, is for all South American club matches where Full-Time Result and Double Chance markets (both pre-game and In-Play) will be settled on the score at the time of the abandonment providing the relevant league allows the result to stand.
  5. Settlement of Wagers Statistics provided by the Press Association (PA) will be used to settle wagers. Where PA statistics are not provided or there is significant evidence that the PA statistics are incorrect, we will use independent evidence to support bet settlement. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
  6. Bets on a match or qualification are not affected if a team is subsequently disqualified from, or reinstated to, the competition.
  7. In-Play Next Goalscorer - Every effort will be made to quote odds for all possible participants. However, players not originally quoted will count as winners should they score the next goal. Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored. All players that have been on the field of play before the next goal is scored will be deemed runners. Subsequent enquiries by official bodies will not be considered for settlement purposes. Own goals do not count.
  8. Player to Score at Any Time - All players who take part in a match will be considered 'runners'. Any selections taken from a match that is not completed will be treated as a non-runner. Please note that own goals do not count in the settlement of bets.
  9. Time of the First Goal If a match is abandoned after the first goal is scored then all bets stand. If a match is abandoned before the first goal is scored then all bets accepted for time bands that have been completed will be considered losing bets and any other time band which included the time band of the abandonment will be void and treated as non-runners.
  10. Injury Time Bets on the amount of injury time are settled on the time indicated by the fourth official’s board, rather than the actual time played.
  11. 10 Minute Events – Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes (e.g. a corner awarded in this period but only taken after 10:00 will not count). The designated 10 minute period must be completed for bets to stand (unless the outcome of the specific market is already determined).
  12. Handicap Betting, Including In-Play (3-Way)- Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.
  13. Half-Time Result, Including In-PlayBets will be void if the match is abandoned before half-time.
  14. 1st Half Goals Bets will be void if the match is abandoned before half time unless settlement of bets is already determined.
  15. 1st Half Corners, Including In-Play Bets will be void if the match is abandoned before half-time unless settlement of bets is already determined. Corners awarded but not taken do not count.
  16. 2-Way Corners In-Play Settled on total number of corners in the match, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.
  17. Most Corners In-Play Settled on the team who receives the most corners in the match, in the event of an abandonment then all bets are void. Corners awarded but not taken do not count.
  18. Race to X Corners In-Play - Settled on the team who reach the quoted number of corners first, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.
  19. Result After 10/20/30/40 Etc Minutes In-Play Settled on the result at the specified time in the match. E.g. 10 minutes’ result is settled on the result in the match after 10:00 minutes of play. In the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.
  20. Asian Handicap In-Play (Including 1st/2nd Half Bets) All bets on the Asian Handicap In-Play market are settled according to the score-line for the remainder of the game/half after the bet has been struck, e.g. any goals prior to the bet being placed are ignored for settlement purposes.
  21. Extra-Time Asian Handicap In-Play - Normal In-Play Asian Handicap rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.
  22. Asian Corners In-Play Settled as pre game Asian corners, in the event of an abandonment before 90 minutes have been played, then all bets will be void unless settlement is already determined.
  23. 1st Half Asian Corners In-Play Settled as pre-game Asian corners except result is settled on total at half-time, in the event of an abandonment before half time then all bets will be void unless settlement is already determined.
  24. Extra-Time Goals In-Play Only goals in extra time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.
  25. Goal Line In-Play For In-Play bets all goals are considered regardless of whether they are scored before or after the bet is placed.
  26. Ten Minute Events In-Play Corners/Goal Kicks/Free-Kicks/Throw Ins - Bets are settled on the number of events occurring in the specified ten minute time period. Time periods 41-50 and 81-90 include any added time. Events only count within the period they are taken - not awarded. In case of abandonment any bets on uncompleted time periods will be made void unless settlement of bets is already determined. Note that for the 10 minute free-kicks market a penalty does not count as a free-kick. Corners, throw-ins, goal-kicks and free-kicks that have to be re-taken only count as 1. Foul throw ins do not count.
  27. Cards - Bets are settled on the number of events occurring in the specified ten-minute time period. Time periods 4150 and 81-90 include any added time. This market is settled on the time the event(s) is awarded. i.e. when the card(s) is shown by the referee. If VAR is used to confirm a goal, the time of the original goal will stand. If VAR is used to award a red card, then the settlement time will be when the referee shows the red card following the VAR review.
  28. Match/Team/Player Statistics Bets are settled on the result at the end of 90 minutes’ play. In the event of abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. For Player Statistics markets specifically, bets will be void if the player takes no part in the game.
  29. Settlement of the following markets will be determined by Opta provided data; and according to their definitions of individual statistics as detailed below: -

Shots on target (Match/Team/Selected Player) – Any intentional goal attempt that:

  • Goes into the net, would have gone into the net but for being stopped by a goalkeeper's save.
  • Would have gone into the net but for being stopped by a defender who is the last man.
  • Shots hitting the frame of the goal are not counted as shots on target unless the above criteria are met.
  • Shots blocked by another player, who is not the last-man, are not counted as shots on target.

Shots (Match /Team/Selected Player) - A shot is defined as any intentional goal attempt that:

  • Goes into the net.
  • Would have gone into the net but for being saved by the goalkeeper or stopped by an opposing player who is the last-man.
  • Is heading towards goal and is blocked by a defender, where there are other defenders or a goalkeeper behind the blocker.
  • Would have gone over or wide of the goal but for being stopped by a goalkeeper’s save or by an outfield player.
  • Hits the frame of the goal.
     
  1. Offsides (Match/Team) – Awarded to the player deemed to be in an offside position where a free kick is awarded.
  2. Assists (Selected Player) - The final touch (pass, pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal without a decisive touch from an opposition player. Own goals or penalties do not get an assist awarded.
  3. Tackles (Team/Selected Player) - A tackle is defined as where a player connects with the ball in ground challenge where he successfully takes the ball away from the man in possession. The tackled player must clearly be in possession of the ball before the tackle is made.
  4. Passes (Selected Player) - An intentional played ball from one player to another. Crosses, throw-ins and keeper throws do not count as a pass. Goal kicks, free kicks, corners, kick-offs and penalties can be played as a pass.

TENNIS
 

  1. Match Betting Including In-Play In the event of a match starting but not being completed then all bets will be void unless after the start of the match a player is disqualified in which case the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
  2. Match Result and Both Players To Win a Set / Match Result and Total Games Including In-Play In the event of a match starting but not being completed then all bets will be void.
  3. Player to Win from Behind / Straight Sets Markets, Including In-Play
  4. In the event of a match starting but not being completed then all bets will be void, unless settlement of the bet has already been determined.
  5. In-Play Game Markets (Current, Next and Next Two) The player serving in the relevant game is denoted by (Svr). If the wrong player is indicated as (Svr), then any bets taken on Current or Next Game, Current or Next Game Score, Point Betting or Next Game First Point, Next Game 'To Win To' or Next Game To Face Break Point will be void, regardless of the result.
  6. In the event of the next scheduled game(s) being a tie-break or Match tie-break all bets on that game(s) will be void, with the exception of Next Game First Point.
  7. Game to Deuce will be settled as Yes if either player/team wins the game to 40 or the score reaches 40-40 at any stage.
  8. If any game includes the awarding of a penalty point(s) by the umpire, all bets on that game will stand. If the umpire awards a penalty game, or in the event of a game not being completed through player injury, all bets on that game will be void, with the exception of Game to Deuce, Next Game to Face Break Point, Next Game – First ‘X’ Points Correct Score and Next Game Total Points if settlement has already been determined, and Next Game – Handicap where there is no conceivable way the game could be played to its natural conclusion without unconditionally determining the result of that market. In the event of forfeited points/games, these will count for final settlement.
  9. Markets Based on Total Games/Handicap Games Including In-Play.
  10. These general rules apply to Games in Individual Sets, Games in Match, Player Games, and Handicap Betting (based on games won). In the event of forfeited points/games, these will count for final settlement.
  11. For the purposes of all such markets a tie-break or Match tie-break is counted as one game.
  12. In the event of retirement, disqualification or change of surface mid-match, bets will be void unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of that market.
     
  • E.g. (1) A set is abandoned at 4-4: bets on Over/Under 9.5 games or fewer in the set are settled as winners/losers respectively, since any natural conclusion to the set would have at least 10 games; bets on Over/Under 10.5 games or more are void.
  • E.g. (2) A best-of-3 sets match is abandoned at 6-4 2-6: bets on Over/Under 23.5 games or fewer in match will be settled as winners/losers respectively, since any natural conclusion to the match would have at least 24 games; bets on Over/Under 24.5 games or more are void.
  • E.g. (3) A best-of-3 sets match is abandoned at 6-4 4-6 5-5: bets on either player with a handicap of +2.5 or more will be settled as winners, bets on either player with a handicap of -2.5 or less will be settled as losers, and bets on the tie with a handicap of +/- 3 or more will be settled as losers. All bets on handicaps ranging from -2 to +2 will be void.

 

  1. The Handicap, Total Games In Match and Player Games markets are based on a statutory number of sets (see related Set Betting). In the event of the statutory number of sets being changed or differing from those offered for betting purposes then all bets are void.
  2. At the end of the match all of the games each individual player wins are totaled and the handicap applied to determine the handicap winner.
  3. Match Total Games Odd/Even Including In-Play.
  4. In the event of a disqualification or retirement all bets will be void, unless there is no conceivable way the match could be played to its natural conclusion without unconditionally determining the result of that market.
  5. Set Betting (includes Setcast, Set Double Result) Including In-Play
  6. Bets are void if the statutory number of sets are not completed, or are changed.
  7. Match must be completed for bets to stand. In the event of a disqualification or retirement all bets will be void.
  8. Set Markets (Including Current and Next In-Play) .
  9. If the nominated set is not played bets will be void. In the event of a disqualification or retirement during a designated set all bets will be void, unless settlement of the bet has already been determined, or there is no conceivable way the set could be played to its natural conclusion without unconditionally determining the result of that market.
  10. In the event of forfeited points/games, these will count for final settlement.
  11. Number of Sets Including In-Play.
  12. Bets are void if the statutory number of sets are changed.
  13. Number of Sets Over/Under – In the event of a disqualification or retirement all bets will be void unless settlement of the bet has already been determined.
  14. Number of Sets – In the event of a disqualification or retirement all bets will be void unless the match has already reached the final set.
  15. Player To Win (Sets Markets) Including In-Play.
  16. In the event of a disqualification or retirement all bets will be void, unless settlement of the bet has already been determined.
  17. In-Play Point Betting.
  18. If the wrong player is indicated as (Svr), then any bets taken on Point Betting will be void regardless of the result. Bets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. In the event of forfeited points, these will count for final settlement.
  19. If the nominated point is awarded as a penalty point, all bets on that point will be void.
  20. Bets stand regardless of whether or not a point takes place in a tie-break.
  21. If the relevant set is not played, then all race markets for that set will be void.
  22. Race Markets Including In-Play.
  23. Bets are settled based on the first player to reach the nominated number of games in the relevant set. In the event of neither player reaching the number of games required (because of abandonment) then bets on that market will be void. In the event of forfeited points/games, these will count for final settlement.
  24. If the relevant set is not played, then all race markets for that set will be void.
  25. Tie-Break Markets Including In-Play.
  26. If a tie-break is not played in the nominated set, all bets on these markets are void. All bets stand irrespective of whether or not the tie-break includes the awarding of a penalty point.
  27. If the umpire awards the tie-break as a penalty game prior to the game starting, all bets on the tie-break will be void.
  28. If the tie-break is awarded as a penalty game whilst in progress, bets on tie-break winner will stand, but bets on tiebreak score will be void (unless the only way the tie-break could be won was Any Other.) .
  29. 41. In the event of the tie-break not being completed through disqualification or retirement, bets will be void unless the outcome is already determined or unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of that market.
  30. If the official outcome of a tie-break is unspecified (e.g. either awarded as a penalty game or via disqualification) then all bets on the tie-break will be void, with the exception of tie-break total points as detailed above.
  31. Specifically, for the purpose of ‘Tie Break In Match?’ market, a Match tie-break will be considered a set, and does not count as a tie-break.
  32. Break of Serve/Break Point Markets Including In-Play.
  33. In the event of disqualification or retirement, bets will be void if the relevant break of serve/break point has not taken place (unless there is no conceivable opportunity for the relevant break of serve/break point to occur - in which case bets will be settled on no break of serve/break point).
  34. First Mini-Break Markets Including In-Play.
  35. Tie Break First Mini-Break, and Match Tie Break First Mini Break market settlement is determined by Mini-Breaks achieved in Tie Breaks and Match Tie Breaks only.
  36. To Go The Distance Market Including In-Play.
  37. Predict if a match will reach a tie-break or extra games in the final set.
  38. Bets are void if the statutory number of sets are changed.
  39. In the event of a disqualification or retirement all bets will be void, unless settlement of the bet has already been determined.
  40. Settlement of Wagers Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
  41. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
     

VOLLEYBALL
 

  1. The following markets will be void if the match is not completed, unless the specific market outcome is already determined:
  2. To Win Match/Set Betting/Total Match Points/Team Total Match Points/Handicap Set Betting.
  3. For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined.
  4. For In-Play Point Betting, bets are offered for a team to win the nominated point. In the event of the point not being played, due to the game or set ending, all bets on that point will be void.
  5. Current/Next Set Leader After: If the quoted number of points is not reached in the specified set, then the team who wins the set will be settled as the winner.
  6. In the event of referee enforced point deductions, official results will be used for settlement purposes, with the exception of Race to Markets and Point Betting that have already been determined.
  7. For competitions where two legged ties have a Golden Set to decide which team progresses (in the event of the tie being tied in matches won), then for settlement purposes the Golden Set does not count, with the exception of the following markets:
     

Tie Winner

  • Golden Set only counts if played
  • Golden Set Total
  • Golden Set Handicap
  • Golden Set Odd
  • Golden Set Extra Points
  • Golden Set Race To 5-10/
  • Golden Set Lead After 10-20
  • Golden Set Winning Margin
  • Golden Set Correct
     
  1. Settlement of Wagers - Score Settlement of Wagers Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
     

RUGBY UNION

General Rules.
 

  1. Unless otherwise stated all Rugby bets are settled on 80 minutes’ play. The term 80 minutes’ play includes any stoppage time.
  2. Unless otherwise stated Rugby sevens and tens match bets are settled on the specific tournament regulation play and exclude extra-time if played.
  3. If a venue is changed from the one advertised, then all bets on that match are void.
  4. In the event of a change of opponent from the one advertised then all bets for that match are void.
  5. Abandoned Matches - All bets are void apart from markets where the outcome is already determined.
  6. Match Betting: Handicap Betting/Alternative/Additional Handicap Betting (Including In-Play)/Match and Team Totals/Alternative Totals (Including In-Play) - In 2-Way markets Push rules apply.
  7. Total Points Odd/Even and Team Total Points Odd Even - Zero counts as Even for settlement purposes.
  8. Draw-No-Bet - If the game finishes in a draw then bets will be settled as a Push.
  9. 1st/2nd Half Draw-No-Bet - If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as a Push.
  10. Next Try 2-Way - Where there is no next try scored then bets will be void.
  11. Total Tries/Team Total Tries/Most Tries markets (including alternatives)- In 2-Way markets where scores are level with the quote taken then bets will be void. For these markets try includes penalty try.
  12. Total Penalties Scored - Settlement is based on total successfully converted penalties, not total penalties awarded.
  13. Team Totals Odd/Even 2-Way - Zero counts as Even for settlement purposes.
  14. First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score First Try/Last Scoring Play of First Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try - For all these markets try includes penalty try. For all scoring play markets conversions do not count.
  15. 4-Way First Scoring Play - For this market try includes penalty try.
  16. More Tries or Penalties - The Tie is an option. For this market try includes penalty try.
  17. Team Scoring First to Win - Includes extra-time if played.
  18. Score 1st Try/1st Half Result - Predict the Team to score 1st try, combined with the 1st Half Result. A price is quoted for No Tryscorer. For this market try includes penalty try.
  19. Score 1st Try/Match Result - Predict the Team to score 1st try, combined with the Full Time Result, excluding extra-time if played. A price is quoted for No Tryscorer. For this market try includes penalty try.
  20. Team to Score 1st and Match Result - Predict the team to score 1st combined with the match result, excluding extra-time if played.
  21. Half Time/Full Time Winning Margin Double - Predict the team and winning margin combinations at half time and full time excluding extra-time if played. In the event of the half or full time result ending in a Tie, then bets will be settled on Any Other option.
  22. Score 1st, Lead at Half Time and Win at Full time - Predict the outcome of all three. In the event of the combination not being offered then bets will be settled on Any Other option.
  23. Highest Scoring Half/Team with Highest Scoring Half - The second half total excludes extra-time if played. The Tie is an option.
  24. Double Result - Predict the result at half-time and end of regulation time.
  25. Winning Margin inc. Exact and Alternative - For settlement purposes the margin at full-time is used (Tie option is available). Specifically for Winning Margin 4-Way in the event of a Tie (not quoted), then bets will be void.
  26. Race to Markets - Predict the team to reach a specified point total first (Neither option is available).
  27. Half Betting - 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played. The relevant half must be completed for bets to have action, unless the specific market outcome is already determined.
  28. Match Outcome (4-Way)/Win in Extra-Time/To Lift Trophy/To Qualify/Match to Go to Overtime - Settlement will include extra-time/sudden death and kicking competition if played.
  29. Tribet - If the match ends in a Tie, bets will be settled as Any Other Result option. First (including home and away team scorer markets)/Last (including home and away team scorer markets)/2nd Half First Tryscorer Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored, then first tryscorer bets will be made void. If your player has taken the field at any time prior to the first try being scored, then your bet stands.
  30. For 2nd Half First Tryscorer market, if your player takes the field after the first try of the 2nd half has been scored then 2nd Half First Tryscorer bets will be made void. If your player has taken the field at any time prior to the 2nd half first try being scored then your bet stands.
  31. Each-way bets on tryscorers who have taken no part of the game when the 1st try is scored will be void regardless whether or not they score later in the game. If there are less tries scored than the Each-way number of places offered, then bets on players who have not scored will be settled as losers. No extra payments will be made where an individual player scores more than one of the first four tries. If the first try is a penalty try then the scorer of the second try will be deemed the winner for settlement purposes. Bets will stand on players that take any part in a match for last tryscorer purposes.
  32. If the last try is a penalty try bets will be settled on the previous tryscorer.
  33. Player to Score a Try at Any Time/Player to Score Two or More Tries/Player to Score Three or More Tries Bets will stand on players that take any part in a match.
  34. Bets on players in a match that is not completed will be void except for those bets the outcome of which is already determined.
  35. In-Play Next and Team Next Tryscorer Bets on players taking no part in the match will be void. If your player takes the field after a specified, try (e.g. 1st) has been scored, then bets on that specified try number will be made void. If your player has taken the field at any time prior to the specified try being scored, then your bet stands. If the specified try is a penalty try, then the scorer of the next try will be deemed the winner for settlement purposes.
  36. 10 Minute Betting: The designated 10 minute period must be completed for bets to stand, unless the specific market outcome is already determined.
  37. 10 Minute Total Points Odd/Even 2-Way - Zero counts as Even for settlement purposes.
  38. Team to Reach Markets: Predict the team to reach a specified point total. The designated time period must be completed for bets to stand, unless the specific market outcome is already determined.
  39. Team to Lead After X Minutes: The designated time period must be completed for bets to stand. Tie is an option.
  40. A Red/Yellow Card in the Game: Settlement is based on the designated card being awarded to any player.
  41. Total Successful Drop Goals: Settlement will be based on the number of successful drop goals made.
  42. In-Play 2-Way Market Betting (Incl. OT) - Where offered, all markets which state ‘Incl. OT’ specifically in the market title, will include all periods of extra-time if played, for settlement purposes. The markets are:

 

  1. Handicap 2-Way (Incl. OT) (including alternatives)
  2. Total Points (Incl. OT) (including alternatives)
  3. Team Total Points (Incl. OT)
  4. Total Tries (Incl. OT)
  5. Team Total Tries (Incl. OT)

 

  1. Specifically, for the markets listed below settlement will include all periods of extra-time/sudden death and kicking competition if played:

 

  1. Money Line (Incl. OT)
  2. 2nd Half Winner (Incl. OT)

 

  1. In-Play Half Betting: For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played.
  2. In-Play 10 Minute Betting: 10 Minute Betting - The designated 10 minute period must be completed for bets to stand, unless the specific market outcome is already determined. 10 Minute Total Points Odd/Even 2-Way - Zero counts as Even for settlement purposes.
  3. Tryscorer Shirt Numbers.
  4. A penalty try counts as 8.
  5. Time of First Team-Match Try/First 2nd Half Try/Last Try Try includes penalty try. If no 1st or 2nd half try scored then bets will be settled as after.
  6. Time of 1st Converted Penalty/Time of 1st Team Converted Penalty. If no converted penalty then bets will be settled as after.
  7. Time of 1st Try/Team Time of 1st Try Penalty tries count. If no try then bets will be settled as after.
  8. Team to Score First Try Market includes No Try Scored option.
  9. Player Match-Ups: Predict the player who will score most points. Both players must start the match or bets void. In the event of a tie all stakes will be refunded. Bets stand on regulation time only.
  10. Player Performances/Points: Player must start the match or bets void. Bets stand on regulation time only.
  11. Will There Be a Sin-Binning/Drop Goal: Will be settled on regulation time only. For settlement purposes drop goal must be successful.
  12. Number of Tries - Team Tries/To Score a Try/Team To Score 1st Try
  13. Penalty tries count. Bets stand on regulation time only.
  14. Total Team Tries (including Alternatives) Penalty tries count. Bets stand on regulation time only.
  15. More Tries or Converted Penalties/Team to Score More Tries or Penalties: Penalty tries count. Penalties must be successfully converted.
  16. Team to Win Both Halves/To Win Both Halves/Team to Win Either Half: Both halves must be completed for bets to stand.
  17. Will Home Team/Away Team Score 3 Unanswered Tries: Either team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries count.
  18. Team to Trail in Match: Predict whether the named team will trail on points at any time during a specified match.
  19. Team to Score Last Includes extra-time if played.
  20. Highest/Lowest Scoring Team: Only highlighted teams count. Dead-heat rules apply.
  21. Either Team to Win to Nil: Predict whether or not a match ends with either team failing to register a point.
  22. 1st Try Converted: Predict whether or not the first try of the match will be successfully converted. Penalty tries count. Specifically for Welsh Premiership matches, if the 1st Try of the match is a Penalty Try, bets on this market will be void.
  23. 1st Video Referee Decision: Settlement based on the 1st decision made by the Video Referee relating to a try. In the event of a match having no Video Ref Decision relating to a try bets will be void.
  24. 1st Stoppage - The incident that produces the first referee designated stoppage will be used for settlement purposes.
  25. Scorecast/1st Half Scorecast and Wincast/1st Half Wincast -  If your player takes the field after a try has been scored, or does not take part in the game prior to a try being scored, then bets will be made void. If a match is abandoned after a try has been scored then all bets will be settled as singles on the first tryscorer at the appropriate odds. If the first try is a penalty try then the player who is awarded the try by the relevant governing body will be deemed the winner for the purposes of the tryscorer part of the bet. If there is no tryscorer in the match/half, then all bets will be settled as lost.
  26. Anytime Scorecast - Bets will stand on players that take any part in a match. If a match is abandoned after a try/tries have been scored then relevant bets will be settled as singles on the Anytime tryscorer at the appropriate odds. If a penalty try/tries are scored then the player(s) awarded the try/tries by the relevant governing body will be deemed winners for the purposes of the Anytime tryscorer part of the bet. If there is no tryscorer in the match, then all bets will be settled as lost.
  27. Man of the Match - If no announcement is made during the live broadcast on the relevant channel or on the broadcaster's official Website within 24 hours of the result then all bets on this market will be void.
  28. Highest Scoring Team – Handicap - All scheduled games must be completed for bets to stand. Settlement will include the handicap added to the selected team's score. Dead-heat rules apply.
  29. Mythical Match-Ups - Market will be settled by applying the mythical handicap to each team’s total points scored in the current week’s round of matches. The team with the highest adjusted points total will be deemed the winner. Both games must be completed for bets to stand.
  30. World Cup Specials / Top Rugby Championship Team and Top Six Nations Team - Bets will be settled on the furthest progressing team in the competition. In the event of two or more teams reaching the same stage of the competition then dead-heat rules will apply.
  31. The below markets include extra-time (if played in any games) for settlement purposes e.g. if a red card is awarded in extra-time in a tournament fixture, this will count towards the total tournament tally. For ‘try’ related markets, penalty tries count for settlement purposes:

 

  1. Total Tournament Red Cards
  2. Total Tournament Tries
  3. Total Tournament Yellow Cards
  4. Total Tournament Points
  5. Total Tournament Successful Drop Goals
  6. Total Team Tournament Points
  7. Total Team Tournament Tries.

 

  1. Six Nations Specials - To Win the Triple Crown - Any of the home nations (England, Ireland, Scotland or Wales) must win all three games against the others.
  2. To Win the Grand Slam - Any participant must win all their five matches.
  3. To Win the Six Nations Outright - If two teams finish joint top of the Six Nations league on the same number of points then official competition rules will determine the winner for settlement purposes. All matches must be completed otherwise bets are void.
  4. Total Team Points and Total Tries - Team must complete all 5 Six Nations matches for bets to stand, unless the outcome is already determined. If any match is postponed or abandoned then bets are void, unless the outcome is already determined.
  5. Tournament Top Tryscorer - All-in, play or not. Dead-heat rules apply.
  6. Team Total Wins and Team Total Wins 2-Way - Team must complete all 5 Six Nations matches for bets to stand, unless the outcome is already determined.
  7. Settlement of Wagers - Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
     

ESPORTS

General

  1. Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast or game API. Non-runner no bet. Outright and Group markets may be subject to a Rule 4 (Deduction).
  2. An unplayed or postponed match will be treated as a non-runner for settlement purposes unless it is played within 48 hours of the originally scheduled start time.
  3. If a player / team is given a walkover on at least one map before the match starts, all bets will be void.
  4. If a team receives a map advantage in accordance with specific tournament format and rules, the team in receipt of the map, will be considered the map winner for settlement purposes.
  5. If a match or map is replayed due to a disconnection or non-player related technical problem, all In-Play bets on the affected match or map will be void unless the outcome is already determined, and the replayed match or map will be treated as a separate entity.
  6. Match Markets - Bets are void if the statutory number of maps are changed, or differ from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
  7. If a match is won by a team surrendering, the match will be deemed as completed and all bets will stand.

StarCraft II
 

  1. Map Betting: In the event of a draw, the Map Winner market will be voided.

CS:GO

 

  1. Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on the statutory number of rounds.
  2. Map/Round Betting - Bets are void if the statutory number of maps/rounds are changed, or differ from those offered for betting purposes.
  3. Round Betting - If a round is replayed due to a disconnection or non-player related technical issue, pregame and In-Play Next Round bets will stand on the replayed round in accordance with the official result. In-Play bets on Current Round markets will be void and the replayed round will be treated as a separate entity.
  4. Player Match-Ups – In the event of a specified player not playing the entire map, all bets will be void unless the outcome is already determined.
  5. Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
  6. Bomb markets: Will be settled based on the official scoreboard, broadcast or game API.
  7. Tournament Specials (including Team and Player Specials): Will be settled based on the final specified tournament results. For map based specials, all maps denoted in the official map rotation count towards settlement whether they are played or not.
  8. HLTV Specials: Will be settled on the official result provided by HLTV. If ‘Match Medic’ (or similar) is used to return the match to an earlier state, all markets will be settled based on events after the point at which the match was reverted back to. If ‘Match Medic’ (or similar) is used to disregard in-game events e.g. Rounds won, Round kills; they will not count for settlement purposes.

LOL

 

  1. First Blood markets: Only kills by the opposition team / player will count.
  2. Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
  3. Monster markets: Will be settled based on the official scoreboard, broadcast or game API.
  4. Structure markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are respawned buildings.
  5. Surrender: In the event of surrender, all markets (unless otherwise stated) will be settled on outcomes as declared by the relevant governing body of the specified competition, broadcast or game API.
  6. Bets on ‘Next’ and ‘Time’ based markets will be void.
  7. The final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the map at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are limited to five Towers and one Inhibitor.
  8. All time based bets are settled on the in-game clock. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
  9. If ‘Chronobreak’ is used to return a map to an earlier state, all markets will be settled based on events after the point at which the map clock was reverted back to.
  10. If ‘Chronobreak’ is used to disregard ingame events e.g. Towers destroyed, Dragons slain; they will not count for settlement purposes.
  11. Player Specials: Bets on any player not taking part in the tournament will be void.
  12. Champion Specials: All available Champions count for settlement purposes whether they are picked or not.
  13. Team Specials: Will be settled on the official match scoreboards at the end of the tournament.
  14. Tournament Specials: Will be settled on the official match scoreboards at the end of the tournament.
  15. Player of the Tournament / Tournament MVP: Settlement will be based on the announcement by the official tournament organisers/publishers

DOTA2
 

  1. First Blood markets: Only kills by the opposition team / player will count.
  2. Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
  3. Creep markets: Will be settled based on the official scoreboard, broadcast or game API. Settlement of 'Roshan' markets are determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal, Refresher Shard or Cheese.
  4. Structure markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of barracks will be determined by individual ranged and melee barracks destroyed.
  5. Surrender: In the event of surrender, all markets (unless otherwise stated) will be settled on outcomes as declared by the relevant governing body of the specified competition, broadcast or game API.
  6. Bets on ‘Next’ and ‘Time’ based markets will be void.
  7. The final number of Towers destroyed will be settled on the minimum number of Towers necessary to win the map at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are limited to five Towers.
  8. All time based bets are settled on the in-game clock. Events occurring prior to creeps spawning are included for settlement purposes.
  9. Hero Specials: All available Heroes count for settlement purposes whether they are picked or not.
  10. Player Specials: If a player does not complete at least one map at the specified event, all bets are void.
  11. Tournament Specials: Will be settled on the official match scoreboards at the end of the tournament.
  12. Team Specials: Will be settled on the official match scoreboards at the end of the tournament.
  13. Compendium Specials: All markets will be settled in accordance with the official Compendium results.

FIFA
 

  1. Match Winner (2-Way and 3-Way) settlement will be based on the official score at the end of regulation time and does not include extra-time, time allocated for a penalty shootout or golden goal.

COD
 

  1. Search and Destroy: Settlement of the handicap is based on the final round score of the specified map.
  2. Capture the Flag: Settlement of the handicap market is based on the total flags captured at the end of the specified map.
  3. Gridiron/Uplink/Blitz: Settlement of the handicap market is based on the total flags captured at the end of the specified map.

PUBG
 

  1. Round Winner: Settlement will be based on the team that finishes first in the specified Round, regardless of Kill Score.
     

WOW
 

  1. First Guild to Kill X Boss: Settlement will be based on the official kill feed.
     

NBA2K
 

  1. All settlement includes Overtime if played.

 

Rocket League
 

  1. All settlement includes Overtime, unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.

 

Rainbow Six
 

  1. All settlement includes Overtime, unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.